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Switch the difficulty to Easy and collect new decks faster.īeating up the AI may give you a false sense of confidence real players will immediately shatter. Now you’re ready to pit your deck against the computer in Trainer Challenge. It’ll take a while to get through all of TCG Online’s tutorials, but on the positive side, you’ll earn tokens for your efforts.

This is without question the easiest way to learn the game. The TCG community is so big that you’re bound to track down an expert willing to offer some pointers. Even better, ask veteran players for some tips. Sad, we know.įrom there, practice! Look for cards you don’t need and eliminate them. In other words, kiss the dream of 40 Charizards goodbye. Each deck needs 60 cards, and aside from basic energy cards, you can’t have more than four with the same name. This will make it tougher to receive the energy card you want. Always build with a direction, and beyond that, avoid pulling in cards of too many energy types. You should analyze the character’s strengths and weaknesses, and from there, add support cards with offense and defense in mind.

This goes much deeper than saying, “Pikachu is the best,” however. Ideally, you should pick a favorite Pokemon and make it the center of your deck.
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If by chance you’re a newcomer to TCG, these beginner’s tips will help you learn some of the rules, create a deck and earn free cards. That said, The Pokemon Company graciously released Pokemon TCG Online for the iPad, and while some tweaks need to be made, it’s a cool way to enjoy your favorite game without carrying a bunch of physical cards. Becoming a master player consumed people’s lives as they did whatever it took (even at great cost) to build the ultimate deck. It didn’t take long for the game to explode worldwide, and millions of fans spent an untold number of hours competing against friends at school, the park or essentially anywhere featuring a flat surface. As someone with an already large collection of physical Pokémon cards, I have a hard time rationalizing buying more virtual ones for a mediocre online version of the game I already play in the real world.Pokemon TCG, otherwise known as Pokemon Trading Card Game, has been around as long as the video games both it and Pokemon Blue and Red debuted in Japan in 1996. It’s especially slow going if you want to play competitively with a deck you make yourself, as opposed to just using and reusing the starter decks.
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“Buying” a full deck in the shop is 500 coins, and you earn anywhere from one to 10 per match. As far as the free-to-play element goes, Pokémon TCGO’s progression is paced a little slowly for those who opt out of microtransactions (and, in this case, buying packs of cards IRL that contain redeemable codes). Meanwhile, on my end, connecting to the network in general was finicky, and putting down the iPad for a minute to grab a snack or answer a text timed me out on multiple occasions. Multiple opponents took far too long choosing a Pokémon at the beginning, for example, so either there was a problem with the network communication or my adversaries had something better to do. The other major draw for PokémonTCGO, online competitive play, blows its potential with laggy matches that are altogether too slow-paced to enjoy.
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Thanks to a series of very lucky coin flips in my favor, Kyurem couldn’t attack, and I stayed alive long enough to draw a better Pokémon. I lost one match almost immediately because I drew too many unhelpful Trainer Cards, but I also had a particularly exciting match in which I defeated my opponent’s Kyurem by poisoning it and continually putting it to sleep with just a Wurmple. NPC difficulty isn’t really consistent, even on the hardest setting, but - and this is true of the Pokémon TCG in general - it’s largely due to chance.

I’ve spent about 10 hours just replaying the NPCs in order to unlock more booster packs, and just like in the old days with binders and card-protecting sleeves, I’ve also spent some time admiring my growing collection. The relatively strong single-player mode is designed as both an opportunity to practice strategy and very gradually unlock more cards, and my “gotta catch ‘em all” instinct definitely kicked in. To its credit, I actually had fun playing the campaign, despite my first impressions with the UI. It feels like the same song is played on a loop, and it wore on my nerves more the longer I spent battling. The generic background music adds to that unofficial feeling. As far as the UI is concerned, I might’ve mistaken it for a cheap knockoff - the cards have the official recognizable art, but the character art is in a distinctly different style than the typical Pokémon fare, and the juxtaposition is a little strange. The Pokémon TCGO looks and sounds strikingly amateurish.
