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Mario party 3 rom rng desynch
Mario party 3 rom rng desynch










mario party 3 rom rng desynch

The awkward thing about said buffs is a lot of the time they're not even strictly an improvement.

#MARIO PARTY 3 ROM RNG DESYNCH SERIES#

The reason why the set chooses to focus on this is basically just a series of buffs, one to your random chances and then another group of buffs you get off random chance. Focusing on random chance is really an awkward thing to be doing, it makes the end result of how the set plays disturbingly dependant on RNG, and not actually the skill of the player a lot of the time. The problem is that, unfortunately, the core concepts are actually kind of terrible. The set has some concept of flow and works off its core concepts in a few unique ways. I actually do see some good things in Togekiss, at least on a basic level. All the same though, I can't say I didn't like Diancie, because as much as I nitpicked it the melee game was never bad, just kind of bland, and the setup in the specials is cool enough and never really detracted from that it overall did appeal to me. It still could be a lot better if you just made one moveset as opposed to most of two sets.

mario party 3 rom rng desynch

I do like the super armor as incentive to switch, and the super armor provides a bit of extra substance to the later parts of the set.

mario party 3 rom rng desynch

I'd much rather have one set that's more strongly centered on the playstyle you've already provided than two that end up rather disjointed and unrelated to each other. Generally, if you're adding extra inputs to a moveset, there should probably be a very good reason why. Sure, there is some amount of flow, and the Specials are handled in such a way that any decent melee game can work off them, so its not exactly enough to truly disappoint me.Īll the same, I feel it was a pretty big mistake to make two entire post-Specials movesets. Truth be told though, I was rather underwhelmed by the direction the set took after that, while the melee game is well structured it did not really do as good of a job as I'd have hoped of taking the great first couple Specials into account. Its admittedly all a bit self contained, though I still feel like the set had room to take advantage of this later. The dancing blade-style projectiles create a very fascinating web of interactions and play really well of Diancie's laser, and give the set a huge amount of substance by itself. I can't say I'm disappointed, the moveset starts on a very high note with the Specials. Given how long we had to wait for this set I was hoping it would be a sizeable improvement from Daisy.












Mario party 3 rom rng desynch